Legacy of Jade
“Like no other land I have visited in all my vast and fevered travels, here in Varisia art and environment are truly one. The monoliths of a mysterious and romantic people weather the ages, telling the voiceless tales of a race lost to silence. Each inspired day colors the skies in vivid palettes of placid blue, raging red-orange, and sorrowed gray—heavenly emotions painted across an endless, cloudless canvas. Even the natives live like masterpieces on display, their tattoos becoming the likenesses of their lives, their dances telling their endless tales, and their wisdom tempered by murmured harmonies echoing from both past and future.”
—Cevil “Redwing” Charms Esq., Eidolon
Welcome to Varisia!
Scarred by the depravity of ancient wizards and reclaimed by a wilderness of beasts and savages, only in the past few hundred years have the steps of civilized men again trod the wondrous and mysterious lands of Varisia.
Wild Frontier Region
Major Races: Humans, dwarves, elves,
giants, gnomes, half-orcs, halflings
Major Religions: Abadar, Calistria, Cayden Cailean, Desna, Erastil, Gozreh, Lamashtu, Norgorber, Pharasma, Urgathoa, Zon-Kuthon
Languages: Common, Shoanti, Varisian
Once the seat of the Thassilonian Empire, this land was brought low by Earthfall and remained wild for thousands of years, inhabited only by barbarian tribes known as the Shoanti and the nomadic Varisian survivors of Thassilon’s fall. In 4405 ar, Chelish soldiers drove the warlike Shoanti into the rugged regions to the northeast, while colonists adopted a tenuous peace with the native Varisians. It was at this time that the ancient frontier came to be known as Varisia.
Although no central government controls Varisia, three city-states have emerged, each of which could someday claim control over the region: Korvosa, a city of Chelish loyalists ruled by a monarchy but cleaving close to Cheliax; cosmopolitan Magnimar, where with enough luck and skill, anyone can rise to a place of power; and dangerous Riddleport, a city of crime lords and academics studying the remnants of Thassilon’s artifacts.
Varisia remains a true wilderness. Along the coastal reaches, hundreds of goblin tribes dwell in sea caves and thistle-thick woodlands. Farther inland, ogres and trolls hold court on rugged mountaintops and in deep forest glens. Yet the true lords of the wildlands are the giants, descended from the slave castes of ancient Thassilon, and their periodic raids against humanity make for constant and brutal reminders that this realm is far from tame.
“Savagery and regressivity epitomize the disfigured lands of Varisia. Jagged mountain chains break the worthless, dusty clay at queer and reckless lengths. Tangled forests grow wild with titan weeds—the flora of these fecund briars little more than tenacious brambles. Blasted reaches of cracked earth and rolling scrub form the parched paradises of all manner of backward savages, including the doomed final generations of humanity’s brutish ancestors. And everywhere the land bears the scars of a forgotten people whose eroding ruins and crude attempts at artistry litter a landscape already scarred by its own geological leprosy.”
—Darvayne Gios Amprei; Merciless: Abendego, Belkzen, Varisia, and Other Hells
The following are regional traits for Varisia.
Shoanti Tribesman (Regional): You were born or adopted into a Shoanti tribe. Choose one of the following skills: Climb, Survival, or Swim. You gain a +1 trait bonus on this skill, and it is always a class skill for you.
Varisian Wanderer (Regional): You were raised among or have spent time with a group of Varisian nomads, whether travelers, Sczarni criminals, or entertainers, and have learned their ways. Choose one of the following skills: Perform (choose one type), Profession (fortuneteller), or Sleight of Hand. You gain a +1 trait bonus on this skill, and it is always a class skill for you.